Welcome back, sports fans.
The first half has already seen some fine, bone-crunching action. We were treated to 3 touchdowns, 2 serious maimings (both Human players) and even a pitch invasion! As you can imagine the crowd is fired up, the players are eager to beat the snot out of each other and the real life tension in the room is rising. Lets get on with the show!
Initial Set Up
Kick off and the scatter is kind to me and my Orcish team again. The kick off result is “Quick Snap” and my Blitzers head off into enemy territory straight away.
The whole human team get pushed and shoved into an oddly pleasing straight line! The Orc Thrower scoops up the ball in a meaty, green fist, and the Blitzers continue their forward surge.
The Humans are quick to react and try to cover targets and hassle the Orc Thrower. In doing so they disrupt the nice tidy line I’ve put them in, which is rather unsporting of them if you ask me.
The Orc Thrower, seeing lots of stupid “Oomies” running at him, calls out for his Black Orc buddy to help him out, which luckily the big lad does, clearing a bit more room for movement to allow a pass. The rest of the greenskins twig onto which Blitzer has been designated the receiver and move in to provide screening and support. The Thrower cuts through a gap left by the Black Orc, winds his arm back and lets loose with a stunning pass. Sadly, it’s not as accurate as it could’ve been, Blitzer 5 can’t quite get a hand to it and the ball drops on the floor, causing a Orcish turnover.
Desperation sets in for the Humans. If they don’t do something quickly the Orcs will score. Lineman 10 makes a break for it down the wing, snatches the ball up before the Orc Blitzer can get a hand to it. Then he turns and launches the ball down field. Unfortunately for him, the wind must be strong today, as his pass is inaccurate as well, causing a Human turnover! The rest of the team hadn’t even acted yet, but at least the ball is no longer near their endzone.
More scrabbling for the ball this turn. I set up a load of Orcs downfield on the off-chance that if I get a bad throw again there’s more players there to catch it. A Black Orc smashes some space for the Thrower yet again, but sadly the pass fails. On the upside, the pesky Human Lineman No 10 that threw the ball towards the Orc endzone, left himself a little too close to the edge of the pitch and got bundled into the monstrous crowd.
“Griff”, sprinting to the best of his abilities, goes to cover Orck Blitzter 5, making it more difficult for him to pick up the ball. Lineman 9 follows suit, and even tries to tackle Orc Blitzer 4, but the run across pitch must’ve taken it out of him, because he comes off worse from the tackle, rolling a skull and falling over. Human Turnover.
Lineorc 13 gives “Griff” a tasty right hook, which drops him straight away and frees up number Blitzer 5 to grab the ball and run for the endzone. But something odd happens before the touchdown is scored. The ball carrier slows his pace, even though he could easily get the equalizer right now. But he stops just before the line, turns to his teammates, and gives a thumbs up. With that they nod in unison and any that can crowd around the prone “Griff”, do so and promptly start kicking him to bits on the floor! I told you I would end up going out of my way to get that sod! However, no injury is caused and luckily the Ref does not spot this brazen act of hatred. The decision to stall would truly take its toll though. One of the Black Orcs, aided by a Lineorc, decides to try his luck at felling the Ogre. Truly an opponent of worth, and great bragging right post game. What happens? I roll a skull, Adam rolls and beats the Black Orcs armour, and the injury result is “Dead and Injured”. Balls. That will teach me.
Not a lot happens this turn. A bit of jostling in Orcs half of the pitch. That’s about it.
After losing a Black Orc last turn, I’m not taking anymore daft chances. Touchdown to the Orcs!
There is everything to play for right now. The teams are tied, and this will probably be the last drive of the game. If either of us wants to win, we have to do it right now. Kick off result is “High Kick” and Adam places his thrower under the ball, catching it safely.
The tricksey Humans look like they have a play forming. The thrower hangs back, surveying the field for an opening.
But none is forth-coming. The Orcs defence holds strong, and it even looks like they are breaking through to take down the Human Thrower.
With this, the Thrower decides it would be a good idea to step back and put a bit of distance between him and the Orcs who are just about to brutalise him. As he does so, a couple of his teammates nip past the pre-occupied Greenskins and free themselves up.
But these green defenders are all over them in a flash. If you want to catch the ball you are going to have to do it surrounded by violent, tusk-faced thugs, sucker.
Tension is mounting and the clock is ticking. Another Orc is knocked out for the count as the Humans try again to wrestle themselves free from the defence. The Thrower is letting the nerves and frustration get to him, and steps back even further!
This is a gruellingly crucial part of the match for me. This is the last turn I get to move any of my players. I do my absolute best to cover as many of Adam’s players as possible which will make it harder for them to pass, dodge and catch. He can very feasibly score next turn. I’ve done the best I can. The result now truly rests in the hands of the Dice Gods. May the best team win.
Adam is in for a tough time on his last turn. He does not have a lot of options and he also doesn’t have any re-roll markers left. There is no room for error here, no point in doing any move that would risk him getting a turnover.
“The Thrower picks his target, and starts jogging forward. The jog turns into a sprint. He jukes past two Orcs that come flying at him, filthy curses spewing from their green, spit-drenched lips. As he hears them crash to the ground behind him, he smirks, draws back his arm and lets go with a rocketing, corkscrew throw, the aim deadly and true. The crowd raises to it feet, bellowing at the top of their lungs. All the players pause from punching the crap out of their adversaries, and slack-jawed they follow the path of the ball.
At the end of this path, like a pot of gold at the end of a rainbow, stands a Blitzer. Ready, willing and able to receive this gift from the Heavens themselves, he prepares to catch said ball. There is a fine knack to catching a Blood Bowl ball as they are usually adorned with impressive spikes, and have more often than not claimed the life of an unprepared player. Luckily the Blitzer is aware of this and is practiced enough to catch the ball without injury. Dreams of victory celebrations fill his head just as from no-where an Orc fist clips the ball, alters its trajectory and in slow motion everyone watches as the ball hits the floor.
Human Turnover. The game ends, the fights resume and the crowd explodes into an orgy noise and violence that lasts a fortnight. This is Blood Bowl. Goodnight.”