4 comments on “Epic Spell Wars Of The Battle Wizards: Duel at Mt. Skullzfyre

  1. I took away quite a different impression of it all, but it did seem to have some very clever ideas. The mix-n-match spells are very clever, but I found the matches to be a bit too short to get a handle on what was going on, and in one case, a player was completely eliminated before being able to take their turn, which is dubious design.

    Perhaps it’s simply a case of needing to play more games of it to get a fair idea of what it’s all about.

    I did like the asthetics of it all, but wonder how well the humour will age over hundreds of games, compared to say, a Dominion or Thunderstone deck, which plays it all very straight.

    Hit and miss for me, but willing to try more games of it to see!

    • I think the main problem with the game we had was maybe there were too many players. i think the sweet spot is 3-4.

      It’s also important not to over analyse shorter games like this. I see them more as a quick snack or appetiser, just throw away fun. Whereas a game like Catan and Small World, the hearty main courses, where you have to invest a lot more time, have to be a lot tighter.

      That’s my personal take on this one.

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