Hello one and all. Today I’ll be bringing you up to scratch with my tales of Fantasy Battling. So far I played about 10 games with my Ogre Kingdoms army, a couple at 1000 points, but mostly at the 1500 point level. They’ve all be great fun and with varying levels of difficulty. With the exceptions of a couple of games, they’ve been quite close and the victory could’ve gone either way.
My opponents so far have been:
Dwarves: Good fun to play against so far. My friend whose army this is tends to play a quite static style, choosing to blast my army to bits from long range with cannons, crossbows and rifles. This is generally quite effective, but in both games I’ve played, when I get into his army lines things get a bit messy. My high strength and fact that ogre clubs give him a -1 armour modifier mean his armour saves take a bit of a knocking.
Also being quite an anti-magic themed army, it’s hard to get any spells off with my butcher without them getting dispelled. Sometimes I leave the Butcher at home and take a second Bruiser instead.
Bretonnians: I got truly brutalised in this battle. How shameful for my Ogres to get trampled to oblivion by poncey knights! A couple of factors that contributed to this is their high armour value that even with all my negative modifiers applied still held true (Apparently riding round on heavily barded warhorses makes it harder for me to bash them to pieces! Go figure), they kept summoning this hard as nails character called the Green Knight, who even if you do manage to kill can still be re-summoned the next turn and on top of all this they were benefitting from a piece of terrain that granted them extra attacks and the chance to reroll failed hits! Ouch.
Night Goblins: Had two very good games against two different goblin players. One of the players also fielded a giant and unit of three river trolls *tries not to think of their horrific vomit attack*. You need to get into the goblins faces as quickly as possible because they can plink a crap tonne of poisoned arrows at you (Remember that scene from 300 “Our arrows will block out the Sun”?), and their magic is rather nasty as well. That’s where the Ogre item Rune Maw comes in handy.
“Oh you’ve fired a very nasty spell at my rock hard unit have you? Well I’ll just use this magic banner to redirect the spell to my unit of useless Gnoblars, thank you very much”
I discovered that my Gorgers had a nice effect on the goblin army. This will take a bit of explaining. Goblins can pay to have fanatics hidden in their units. Fanatics are basically bat-shit-insane, doped up goblins that grab a massive ball and chain and start spinning towards the enemy. They have no control over their movement (direction or speed) and can even smash through their own friendly units. And when they hit a unit, it hurts. So fanatics are only revealed from the front of a unit when an enemy is within a certain range. Now Gorgers have the ability to appear from any board edge they choose. Mine turned up behind a unit of goblins, which forced them to launch their fanatics out the front and therefore saved my Bull units a horrible surprise when they charged.
Warriors of Chaos: Again two games with two different players, though their armies weren’t all that different. First of all I like Chaos Hounds (Chaos Puppies), they aren’t tough and have a lame leadership stat. It makes me chuckle to scare them off the board with my Butcher before they even get into combat. Marauders (lightly armoured Viking plebs) can put up a fairly alright fight, usually due to the large numbers of them. I tend to try and annoy/soften them up with Gnoblars. The Chaos Warriors themselves are the ones you want to look out for. Rock hard, good initiative and armour saves. My units tend to fair a lot better with the Butcher’s buffs on them than if they went in unprepared. Possible future army for me.
Empire: I faced an Empire gun line for the game I had against them, so came off pretty similar to Dwarves. Couple of things didn’t help my game. I kept forgetting that all my ogres cause fear which could’ve possibly changed the outcome of a few close combat tussles, but the most annoying thing was my Butcher miscasting which caused him to explode and took him out the game. I’ll no doubt be building a Empire army as well at some point as I already have loads of models laying around from the time I tried getting into Warhammer years ago.
Vampires: Great fun game this was. My friends Corpse Cart summoning hordes of zombies to survive as his Vampire Lord stomped across the battlefield. My Gnoblars are now officially zombie apocalypse experts. Our magic phases were epic battles of cunning and willpower, both of us cleverly hedging our power and dispel dice against each other. My Ironguts also had a fun old time charging into a unit of Grave Guard and pulverising their dry old bones into dust. I have discovered that I really don’t like fighting Spirit Hosts though, as you can’t actually hurt them unless you have magic weapons. This I did not find out until I charged head long into them with one of my Bull units.
Ogre Kingdoms: That’s right. My last game was versus my friends Ogre army. The Battle of the Guttplates as it were. And what a brutal exchange it was, very close the whole way through. I had some bad magic phases, he had buffed a bunch of units with his Butcher, things were looking bad for me. Luckily a unit of my Leadbelchers spotted his Butcher out all by himself, stormed across the battlefield and fired their debris-filled cannons at him. The Butcher fell in heap of bloody offal, the power of the Great Maw leaked from his remains and all the armie’s buffs dropped giving me a fighting chance. After many combats the enemies superior Tyrant led his force to victory but what a excellent battle it had been.
I have a lot more of my Ogre army painted now, so I’ll hopefully take some pictures of them tonight and upload them sometime this week. See you then!