Today, I’ll be showing you my current Ogre Kingdoms army.
I’ve already nearly assembled everything I’ve bought so far which means one of three things:
1. I haven’t bought nearly enough.
2. The ogre kits are just so good.
3. I’ve been really good and knuckled down with this project.
Personally I think it’s a mixture of 2 and 3. I haven’t done what I occasionally do and chuck too much money at an army, buying everything I think looks cool or I think I might need. I restrained myself and bought stuff after working out an army list.
Plus the kits themselves are really nice to put together. I guess you could say they are modular. For the plastic ogres you only get two different types of bodies, then a sprue with weapons and heads depending on what type of unit you are building be it Bulls (basic ogre troopers), Ironguts (heavier armour and great-weapons) or LeadBelchers (ogres carrying around looted cannons, that shoot battlefield debris into the unsuspecting faces of the enemy). You’d think with only two different available bodies they would start looking a bit samey, but surprisingly with all the different weapon, head and accessories options you get you can have quite a varied looking army.
Enough of all that though here are the photos.
Ogre Bulls. The basic troop of the army. The cool thing about all ogres is the extra attacks they get. If they manage to charge the enemy the front rank get a special “Bull Charge” attack before combat even begins meaning you could potentially kill some opponents just by barreling into them! And for every model behind a front rank fighter you get a +1 strength to your attack! On top of all that, as ogres are classed as monstrous infantry, after all combat has been conducted they also get a bonus attack called stomp! Brilliant. I’ve chosen to arm my Bulls with Ironfists, a special ogre weapon that looks like a gauntleted fist sometimes with spikes or blades attached. These are great because you can choose to use them to gain an extra attack dice per model or use them as a shield and get a +6 parry save. Something else to mention is the Bull on the far left on the front rank that looks like he’s shouting. He’s called a Bellower and rules wise he counts as a musician meaning gives the unit the chance to reform their positioning for free and not as part of their normal movement. I like the idea that rather than having a drummer boy or similar traditional unit musician, they just have some leery fat guy shouting at them!
Gnoblars! These little chaps are not dissimilar to goblins and are slaves to the ogres. They are dirt cheap and I take them in a unit of 40 (10 wide, 4 deep). I haven’t quite worked out the absolutely best way to use them yet, but they seem to be pretty good at pestering the enemy. One bonus is the amount of shooting attacks they get. In the shooting phase they chuck any kind of rubbish they can get their grubby little hands on at the enemy. Bottles, discarded weapons, rocks, anything! Some of the models are pretty amusing. They actually get 2 shots each and the first two ranks can make ranged attacks so that’s 40 ranged attacks! If this unit gets charged they also have the option to “stand and shoot” meaning they get a free round of shooting, which is sometimes enough to break the morale of the charging unit and make them flee!
Leadbelchers. As mentioned before these guys hulk around looted cannons pack with trash. I’ve put them in my 1000 point army list to provide some ranged support for my Bull units. Each Leadbelcher rolls an Artillery dice to see how many shots he gets that turn, the best case scenario being 10 shots! The first game I tried them out in I used one unit of four, but next time I use them I’m going to try two units of two which will hopefully provide a bit more flexibility. If the Leadbelchers wish to shoot more than once they must spend a whole turn not doing anything to reload. This is not too much of a problem however as they are just as tough in combat as a Bull, and I’m thinking that they could also provide good opportunities for flanking attacks.
The Butcher. The spellcaster of my army. I’ve talked about this guy before so I won’t go into too much detail. In my 1000 point list I took him as my hero choice. The reason I did this was I figured it would be better to have something that buff multiple units with spells, making the overall army a bit tougher rather than just one super hard character. I am wondering now if I can actually take him as my Hero choice. There are a couple of things mentioned in the army book that make me think I can’t, but the Ogre Kingdoms FAQ/Errata may have changed this (remember the Ogre Kingdoms army book has been out for a few years now and a lot of things have changed since 8th Edition Warhammer came out). I’ll have to double-check the main rule book tonight. I shall relay my findings later.
Anyway, model wise I definitely had to change his head. I gave him the head of a Irongut bellower as the heads that come with the butcher kit as standard are just plain ugly and stupid looking. Don’t believe me? Check them out for yourself. Blurgh.
So there’s my 1000 point army in total. It may or may not be legal rules wise, we shall find out! HAHA!
This is a character I’ve been working on for my 1500 point list. I’ve called him Krumm DoubleGutt. He’s armed with the army battle standard which allows units in range that have failed morale check to re-roll the morale test, a Cathayan Longsword which gives him +1 weapon skill, making it easier for him to hit enemies in close combat and more difficult for them. He’s also got heavy armour and a magic item from the main rulebook which means anytime someone successfully wounds him (difficult already as he has a high toughness) they have to re-roll their wound dice! Hopefully this’ll help him stay alive longer.
To make the model look a bit fancier I’ve shoved on a load more accessories than I normally do and to represent the heavy armour I’ve glued on a few Chaos Marauder shields, one of them over his belly plate, hence the name DoubleGutt. I actually finished painting him last night so I’ll try and get a photo of that sometime soon.
Here’s my first painted Ogre model, an Irongut. I’ve almost exclusively used the Games Workshop Foundation paints. I love these particular paints. They have a good range of muted earthy colours and go on the model a treat. Tin Bitz was used for the metal, and finally a healthy dose of the wonder wash known as Devlan Mud to finish the model off. I cannot tell you how much Devlan Mud has revolutionised my painting technique. You can get an average looking model to look stunning with minimal effort!
Right, that was a rather long post wasn’t it? Join me tomorrow for more photos, hopefully!