I may have purchased a few bits of Imperial Guard related plastic.
Well, OK, a fair bit of Imperial Guard plastic.
My Plan was always to do an Imperial Guard army after I had finished my Tyranids. The fact that Games Workshop were recently raising their prices again, spurred me onto to buying a lot in a short space of time. Yes, it may have crippled my wallet at the moment, but in the long run I will have saved money and this lot should definitely keep me going for a good few months, just by building and painting them alone.
Another factor is the next Warhammer 40k tournament at the FLGS is in October. It will be a doubles tournament, 650 points per player and I have already agreed with my team-mate that we are both taking Imperial Guard. So I need to get at least 650 points worth ready by that time, although that’s not going to be a great challenge.
You do realise these are all excuses I’ve made up in my head for shelling out a lot of money on toy soldiers, right? Lets move on shall we? Yes please.
Using the armoured tank divisions of the Imperial Guard will be a really nice, refreshing change from the hordes of gribbley bug-aliens and bio-monstrosities of the Tyranids. I’ve owned the codex for a couple of months now, and they did a great job on the latest edition. To me it feels like a more viable army. Yes, of course the troops can still easily get chomped down like an old Twix, but to me if feels like they have got a lot more of a sting to them.
Gone are the doctrines of the old codex. These worked by choosing a set number of doctrines for your army which would bestow certain effects i.e. troops equipped with better armour, rerolling dice that failed to hit in shooting, stealth etc. In the revised book, a lot of these are granted by upgrading your high ranking commanders to named characters.
This time around there is a lot more tank variants ready to use. 7 different versions of the Leman Russ (the staple tank in an Imperial Guard army), 3 Hellhound variants (fast moving tanks based around flamer weaponry) and 4 Ordnance tanks for long range bombardment.
I think some of my favourite new vehicles are the Valkyries/Vendettas. Low flying, well armed, troop carrying skimmers. I’ve bought three at the moment but technically you could take 9 in an army using the vehicle squadron rules.
In fact, most of the vehicles in codex can be put into squadrons meaning you can field very large numbers of tanks as long as you field the minimum HQ and troop requires as well as have the points and money for the models.
With the recently published Spearhead ruleset from White Dwarf I would even be able to use my much forgotten Baneblade, a super heavy tank that is about four times the size of any other tank in the army.
I have plans for modelling my army. I don’t think I’m going to go clean cut Imperial Guard. They aren’t going to be screaming “For The Emperor” every chance they get. I’m making them a bit more renegade/traitor guard looking. To aid me in this I have purchased heads from Pig Iron Productions and West Wind Productions. Fantastic companies that make heads the correct scale for swapping with the regular Games Workshop ones. I’m hoping this will make the army stand out a bit and give them a more eerie feeling overall.
That’s enough for now. I’ll keep you updated with photos on how the army is coming together.
Primaris Psyker Bevis,
Scourge of the weak willed, Bane of the Imperium.